
#pragma once

#include "stdafx.h"

class RenderPacket
{
public:

	RenderPacket ( );
	~RenderPacket ( );

	inline Camera const & GetCamera ( ) const { return m_xCamera; }
	inline Camera & GetCamera ( ) { return m_xCamera; }

	inline Col32 GetClearCol ( ) const { return m_uClearCol; }
	inline void SetClearCol ( Col32 val ) { m_uClearCol = val; }

private:

	Camera m_xCamera;
	Col32 m_uClearCol;

};
